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Floris evolved gather companions
Floris evolved gather companions













floris evolved gather companions

Coverage of other publishers generally starts in the mid 1980's. Coverage of ACM publications is comprehensive from the 1950's.

  • Description: The Author Profile Page initially collects all the professional information known about authors from the publications record as known by the ACM bibliographic database, the Guide.
  • A companion cannot be sent if his morale is below 90.
  • 17 days before the end of the mission for the "last companion sent")
  • After 4 days it is possible to send another companion (i.e.
  • Duration of the emissary mission: 21 days.
  • So, if Alayen is sent as emissary, Borcha will be disgusted. Note: There is an error of interpretation with the section "Dislike as emissary", the companion in this section is the "disgusted", not vice versa. Note: Firentis can be added if you don't raid constantly and feel you can manage his morale. This is a stable group of 10 companions that don't mind robbing and looting. The only companions who will be at each other's throats are Alayen and Floris, but Alayen has Ymira to keep him happy and Floris has Firentis. Group but also have somebody they like to balanceĪll 8 nobles are included in this group of 10 companions. Ten of these 13 companions have somebody they dislike in the Ten of these 13 companions have somebody theyĭislike in the group but also have somebody theyĮight of these 13 companions have somebody they dislike in the group but also have somebody they like to balance them out.Īll 8 nobles are included in this selection. (Click on the table to switch between alternative combinations) # You can use a max of 11 companions without having any conflicts. In truth, practically any combat-focused character will have sufficient Agility to build up one or the other (or both) of these skills.
  • agility-based party skills (Foraging, Looting).
  • Some characters are very likely to be end up with high Agility and are therefore particularly good candidates for developing:
  • battle-related skills (Engineering, Tactics) Ĭharacters (e.g., Bunduk) whose non-combat skills are not easily upgraded will not have those skill sets appended to their names in the following party combinations.
  • travel-related skills (Path-finding, Spotting, Tracking).
  • medical skills (First Aid, Surgery, Wound Treatment).
  • Some characters begin with non-combat party skills basing on Intelligence that could easily be further developed: Returning Serfs, Robbing Villages, Failing Quests Too Much Fighting, Returning Serfs, Robbing Villages Hunger, Not Being Paid, Retreating, Heavy Casualtiesįailing Quests, Too Much Fighting, Robbing Villages Leaving Troops, Returning Serfs, Robbing Villages Trainer, Tracking, Tactics, Pathfinding, Tradeįailing Quests, Returning Serfs, Robbing Villages/Caravans Tracking, Tactics, Spotting, Engineer, Trade Wound Treatment, Surgery, First Aid, Tradeįoraging, Wound Treatment, First Aid, Trade















    Floris evolved gather companions